RE: Prism, The World of Magic
The first session is something like an invitation to a party. Handwritten notes are delivered to each selected Prospect. They are invited to come to a place in the woods to which the cards themselves draw a black ink arrow towards like a Compass. After arriving, they are greeted by a short sallow faced man by the name of Yes. Yes speaks of trials and tribulations, and offers them all the chance to become Mages.
Needless to say, the offer was taken up universally. Our prospects were put through trials of intelligence, cunning, and combat to gather up Letters of Power that hint on what was needed. Drinking raw power and surviving the flood of Do without burning out the nervous system was one of the more pleasant situations that were brought to them in the Concrete Survival building that seemed endless of hallways and kegs.
The Plinth of Portents greeted the clever users of Mage Cores who figured out how to use true seeing, giving them all individual challenges and testing the group skills of each. In this, one of the characters perished.
The Challenge of Courtesy began with the player insulting Zero, a Fat feaster of jolly mannerisms. Pushing him out of the feasting hall for the wolves in the literal manner, the Player began to do everything but defend himself. Trying to scale a building, running around, and eventually even offering snacks did not dissuade the beasts. Eventually Violence was had upon the wolves, and two of them perished in the tall grass surrounding the Demense. There was a rustling, and a Wolven Cerberus of the living and two brothers who had died burst forth to slam him through the building into a table. Back was broken, then knitted together with clever healing. Feasting food was offered to each maw in turn, but there was no mercy in the eyes of the living pup of murder.
He died, amongst delicacies and tapestries depicting victories for Good and Evil minded Mages. His name was lost to time.
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