RE: Prism, The World of Magic
The city itself was of the mind that buildings could not wholly be surrounded by the sameness. This lead to the odd happens of 222 Over There Street, which had Residents mixed with a Vetinarian Place, a Chinese Resturant, and a Layhouse for Pets. Also a Pet Alliance favorite of a Park for Pets. Cats and Dogs were a common affair, no matter where you went.
There were no walls, and Police Constabulary(because the word is challenging) moved to handle the day to day herding. Homelessness was not quite rampant, but Vagabonds were pushed either towards the Crossroads to do the Odd Jobs that Jobs didn't quite cover, or towards a Rehabilitation. Those that didn't get the message were herded towards the Forest occasionally.
That was not Ged's band's fate that day. They headed to the Crossroads, situated in the middle of the town, to look for work. The crossroads was a building that had one corner of it on each side of the main throughfaire in the city. NW, SW, NE, SE were all represented as 1 / 4 of the building. When one entered any of the smaller two story brick buildings, it was bigger on the inside! Almost exactly as big as all of the buildings smooshed together.
People were congregating there. It was a hodge podge of eatery, jobbery, and travellery that only a layover at an airport working for the USO could compete with. The jobs were dependent on the proven skill of the troubleshooters, to which the Band was currently the new kids on the block. They got <Fetch the Pets>, <Kill the Toadlies>, and <Cleanse the Town> as starting missions that offered rewards.
So after gathering supplies and spending some coin, they were off into the world itself to see what was in store!
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